Likewise, if you are filling the floor with puddles, you may not be responding to the mechanics as efficiently as you could be. Much like Maven’s moving beams toward the final phase, you want to avoid those by moving through the gaps. If you are dying to those it’s because you’re not supposed to be hit by them. They aren’t supposed to be tanked (even if some classes, with the right gear or skills, currently can). The T4 Julra boss fight beams ARE a one-shot ability. Last Epoch boss fights (at this point and time) do allow over-gearing of course but by and large, it’s a matter of understanding the basic mechanics. …Most boss content in PoE is trivialized (encouraged by the game’s design) by having the player over-gear the content and not by way of responding correctly to and understanding the mechanics.This is by and large not the case with PoE bosses, aside from over-geared characters… The lowest tiers of current dungeon bosses often allow you to survive (even with entry-level gearing) boss actions that become one-shot hits in the T4 version of those bosses. The EHG game director has stated that game play tuning, character skill balance, as well as post-story content still has a long way to go and they will be iterating further. Yes, these do get tighter on the highest dungeon tiers (currently). PoE boss mechanics are often requiring The current LE boss encounters are reminiscent of some of the best World of Warcraft boss fights have offered in prior years in terms of design (I haven’t played WoW in a several expansions, but I still have fond memories). Especially when it comes to the dungeon bosses and their telegraphed abilities. EHG continues to take feedback where this isn’t the case, and has been actively working to improve. Thus far, Last Epoch has (arguably) been vastly easier to see who is doing what across the board for content. Most content in Path of Exile is so cluttered that it is literally impossible to -see- mechanics with many skills and other activity on the screen.With that said, I will take this one response to explain what I mean by “more forgiving” within the context of Last Epoch compared to Path of Exile (as the OP brought up their desire for Path of Exile-like functions). That is such a narrow mindset that I don’t want to be a party to. I absolutely loathe the constant stream of conversions that devolve into “which arpg is the one arpg to rule them all!11” and “but PoE does this…”. I wasn’t trying to argue with your opinion as much as I was trying to provide the OP with constructive suggestions on how to be more successful at dungeon boss fights, that they are clearly struggling with (hence the obvious cry for help here).
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